

DAYZ STANDALONE .61 WINDOWS

The sound of the Sarka 120 engine came from the front, whereas the engine is in the back ( ).During punching the player would turn sideways in some situations.Dropped items were pushed upwards in certain situations ( ).The sound of hitting an obstacle with a vehicle while reversing wasn't played.Gear could not be added to other player's inventories (, ).Ability to go back and forth through multiple actions on the same item.Gas mask filters get damaged while in use.Cookware is slowly getting damaged by being used.Additional sensitivity settings (camera, aiming).Gas mask filters can now be refilled with charcoal tablets.Craft-able Spear (Bone & Stone head variants).List of Stable Changelogs v32 (19 April 2022) Later Experimental updates are available on the DayZ forums provided by the developers. Let it be said one more time that we are not an official source and should not be treated as such.ĭue to the fact that updates included in an Experimental build can change at any time and may not make it to the Stable branch.
DAYZ STANDALONE .61 UPDATE
This allows us to document each update as it takes shape and present all relevant observations regarding issues, fixes, and unreleased features/items/information in the most thorough manner possible for the good of historical record. We now compile our own unique changelog during the time that an update is on the Experimental branch, then present a finished list of our own creation when that update is pushed to the Stable branch. Note: Beginning around the release of v0.53, this changelog shifted away from directly copying the official changelog following a Stable update to instead using its own format. With that said, this list can change at any time (especially Experimental changelogs) as things are added, removed, or altered in some way. Some information may be taken from or corroborated with the official changelogs, but each release is documented here independent of official sources, most often prior to a Stable release as a new version is incubating on the Experimental branch. While its editors do strive for accuracy and completeness, this list is not official and should not be treated as such. This page lists the changes made to DayZ Standalone over the course of its development, beginning with its initial release version of 34 on. Shortly before entering a region, where I will have to kill something silenced, I rebuild the bow.Note: this page covers the Standalone version of DayZ for information on the Mod, see Mod:Changelog.

DAYZ STANDALONE .61 FREE
Now I don't have to double carry and have free hands. In case I don't need a bow, I break it down and get a rope and the stick back. Since 0.61 I am double carrying bow with a secondary weapon, as silenced pistols are still hearable over distances of 250 meters (tested with rangefinder). So you have to know how high you have to aim. In case of a firefight, you need to place acurate shots (prefered headshots). As you get easyer fethered arrows, you are more trained to shoot with them. Bone arrows do a slightly higher damage, but they are different in speed and ballistic curve. They have a bigger curve and less damage than sharpened sticks. 1 fethered arrow to the chest ruines everything on the player at a distance of 5-10 meters. 3 sharpened sticks for 1 freshspawn, 2 Fetherd arrows to the chest to kill a player, 1 arrow from 30 - 40 meters to the head insta kill. To answer /u/moeb1us 3 bowkills and 2 assistsin 0.61 till now.
