
The real frustration happens when there’s a microbe that spawns inside of a rock that you flat out cannot get to, no matter how evolved you are. Moreover, those rocks can sometimes be superimposed shadows from the level below, so you think you CAN’T swim through something, but you actually can, and then the reverse happens as well. You’re supposed to follow a radar ping whenever there’s something new on your level to consume, but it’s not always clear if that is directly in your path or if you need to navigate around rocks to get to it. However, the design does also sometimes make for confusion. And evolution does come with some cool abilities that get unlocked, like triggering a “sprint” which smashes you into delicious new items in no time flat. Your creature can dive up and down through different layers of the world, finding pockets of food and creatures that the AI hasn’t yet discovered and gorging yourself in no time flat. Everything has a beautiful, effervescent effect to it, like you’re viewing the game through a massive microscope and the whole slide has been treated with radioactive dye. So, there’s not really a worry about losing until you get to a certain boss fight that I won’t go into detail about because that’s a surprise for when you get there.Īdditionally, Sparkle 2: Evo has a lot of cool design and graphical appeal. Sure, I saw them moving at the same speed as me, eating the same things and growing bigger, but I must have been some kind of natural selection monster because I grew and blew past them every time, often finishing with my score being a minimum of twice as high as they were when it ended. There’s supposedly a competition going on between you and the CPU where they’re trying to eat and grow faster than you, but I never really felt like they were doing a good job. After getting over the initial shock of “eat till you win,” I got accustomed to the game pretty quickly, and I gotta say that it is relaxing in a sense.įor one, the AI is pretty incompetent.

And the game itself handles well, as you never stop swimming but gradually become better and worse at turning (depending on evolution). There’s a competitive mode to add more incentive to play regularly, so that you can become the biggest, baddest organism in the primordial ooze. There are button and touch screen controls, and the tutorial does a good job of outlining what you can and cannot do. To its credit, Sparkle 2: Evo does a lot to bring in players on the Switch who’ve never played before on another console. There is, technically, an end game, but the main purpose is to basically experiment and have fun with different evolutionary ideas. Along the way, you become a more complex and detailed creature, changing in your abilities and appearance based on the composition of your diet (read: which of your neighbors you eat). You assume the role of a microbial organism whose job is to eat other, tiny microbes and get bigger.

Sparkle 2: Evo ( no relation ) is a weird little game that mixes evolution and Snake together into a single package. This is bad enough when it happens on Steam, but, on the Nintendo Switch, it’s just an outright shame. And, unfortunately, having a similarly named game that people might get confused with another title. Dying the same day as JFK so no one remembers you. Buying the same present for a child’s birthday as another family member. Wearing the same dress as someone to an event.

Coincidence is a terrible machine sometimes.
